Thursday, 24 July 2014


Scene prop list in order:
aagreenscreen:
 No idea what this does.



ai_limiter:

 This comes in different sizes and acts like a barrier meaning players and ai cannopt pass through the red side, but can pass through from teh otherside as triadional M&B barriers work. This also cannot be seen outside of edditng mode so acts as an invisible barrier.






apple_a:

apple_b:

 arabian_castle_house_a:


arabian_castle_house_b:

arabian_castle_stairs:

arabian_castle_stairs_b:

 arabian_castle_stairs_c:


arabian_ground_a:

arabian_house_a:

arabian_house_a2:



 arabian_house_b:







arabian_house_c:

arabian_house_d:

arabian_house_e:

arabain_house_f:

arabian_house_g:

arabian_house_h:

arabian_house_i:

arabian_lighthouse_a:


arabian_parterre_a:

arabian_passage_house_a:


arabian_ramp_a:

arabian_ramp_b:

arabian_stable:

arabian_tent_a:

arabian_tent_b:


arabian_village_house_a:



 arabian_village_house_b:



 arabian_village_house_c:














 arabian_village_house_d:














 arabian_village_hut:


 arabian_village_stable:













 arabian_village_stairs:














 arabian_village_wall_a:













arabian_village_wall_b:













  archery_but_a:


This displays the score rating when it is shot.









 archery_target_with_hit_a:

This is the target that will display a distance and score damage when it is shot.










 arena_archery_target:












awning_a:







awning_b:










awning_c:
  awning_d:

 
 awning_long:

 awning_long_b:




band_a:

banner_kingdom_a:

banner_kingdom_b:

banner_kingdom_c:

banner_kingdom_d:

banner_kingdom_f:

banner_pole:

barrel:

barrier:

barrier_box:

barrier_capsule:

barrier_cone:

barrier_sphere

basket:

basket_a:

basket_big:

basket_big_green:

battle_field_smoke:

bean:

bed_a:

bed_b:

bed_c:

bed_d:

bed_e:

bed_f:





bench_tavern:

bench_tavern_b:

boat_destroy:

bowl:

bowl_a:

bowl_wood:

bowl_small:

box_a:

 
 box_a_dynamic:

 
 branzier_with_fire:

 
 bread_a:

 
 bread_b:

 
 bread_slice_a:

 
 brewery_big_bucket:

 
 brewery_bucket_platform:

 
 brewery_bucket_platform_b:

 
 brewery_pool:

 
 bridge_b:

 
 bridge_modular_a:

 bridge_modular_b:

 
 bridge_wooden:

 
 bridge_wooden_snowy

 
 brrom:

 
 bucket_a:

 
 bucket_b:

 cabbage:

 cabbage_b:

 candle_a:

 
 candle_b:

 
 candle_c:

 
 carpet_a:

 
 carpet_b:

 
 carpet_c:

 carpet_d:

 
 carpet_e:

 carpet_f:

 carpet_with_pillows_a:

 carpet_with_pillows_b:

 cart:

 castle_drawbridge_closed:

 castle_drawbridge_open:

 
 castle_e_sally_door_a:

 castle_e_stairs_a:

 castle_f_door_a:

 castle_f_door_b:

 castle_f_door_top_a:

 castle_f_sally_door_a:

 
 castle_f_stairs_a:

 castle_f_wall_stairs_a:

 
 castle_f_wall_stairs_b:

 castle_f_wall_way_a:

 castle_f_wall_way_b:

 castle_g_gatehouse_door_a:

 castle_g_gatehouse_door_b:

 castle_h_stairs_a:

 castle_h_stairs_b:

castle_stairs_a:

 couldron_a:












  Cave_entrance_a:



chains:

chair_castle_a:

chair_trestle:












 chair_trunk_a:



chair_trunk_b:

chair_trunk_c:












chandelier_table:


chandelier_tavern:

cheese_a:

cheese_b:

cheese_slice_a

chest_a:












chest_b:

chest_c:

 
chest_gothic:
 

chevaux_de_frise_tri_construct:












chevaux_de_frise_tri_destructible:



chicken_roasted:


church_a:

church_tower_a:

city_fly_day






cloth_a:

cloth_b:


colander:












container_chest_b:












container_chest_c:












cooking_fire:












cooking_pole:












counter_tavern:












crate_explosive:













crate_explosive_brit:












crate_explosive_fra:












crate_explosive_ger:












crate_explosive_rus:












crude_fence:












crude_fence_small:












crude_fence_small_b:












ctf_flag_kingdom_1:












ctf_flag_kingdom_2:












ctf_flag_kingdom_3:












ctf_flag_kingdom_4:












ctf_flag_kingdom_5:












ctf_flag_kingdom_7:












cup:












cupboard_a: