Scene prop list in order:
aagreenscreen:
No idea what this does.
This comes in different sizes and acts like a barrier meaning players and ai cannopt pass through the red side, but can pass through from teh otherside as triadional M&B barriers work. This also cannot be seen outside of edditng mode so acts as an invisible barrier.
arabian_castle_house_a:
arabian_castle_stairs_c:
arabian_village_house_b:
arabian_village_house_c:
arabian_village_house_d:
arabian_village_hut:
arabian_village_stable:
arabian_village_stairs:
arabian_village_wall_a:
arabian_village_wall_b:
archery_but_a:
This displays the score rating when it is shot.
archery_target_with_hit_a:
This is the target that will display a distance and score damage when it is shot.
arena_archery_target:
awning_a:
awning_c:
awning_d:
awning_long:
awning_long_b:
band_a:
banner_kingdom_a:
banner_kingdom_b:
banner_kingdom_c:
banner_kingdom_d:
banner_kingdom_f:
banner_pole:
barrel:
barrier:
barrier_box:
barrier_capsule:
barrier_cone:
barrier_sphere
basket:
basket_a:
basket_big:
basket_big_green:
battle_field_smoke:
bean:
bed_a:
bed_b:
bed_c:
bed_d:
bed_e:
bed_f:
bench_tavern:
bench_tavern_b:
boat_destroy:
bowl:
bowl_a:
bowl_wood:
bowl_small:
box_a:
box_a_dynamic:
branzier_with_fire:
bread_a:
bread_b:
bread_slice_a:
brewery_big_bucket:
brewery_bucket_platform:
brewery_bucket_platform_b:
brewery_pool:
bridge_b:
bridge_modular_a:
bridge_modular_b:
bridge_wooden:
bridge_wooden_snowy
brrom:
bucket_a:
bucket_b:
cabbage:
cabbage_b:
candle_a:
candle_b:
candle_c:
carpet_a:
carpet_b:
carpet_c:
carpet_d:
carpet_e:
carpet_f:
carpet_with_pillows_a:
carpet_with_pillows_b:
cart:
castle_drawbridge_closed:
castle_drawbridge_open:
castle_e_sally_door_a:
castle_e_stairs_a:
castle_f_door_a:
castle_f_door_b:
castle_f_door_top_a:
castle_f_sally_door_a:
castle_f_stairs_a:
castle_f_wall_stairs_a:
castle_f_wall_stairs_b:
castle_f_wall_way_a:
castle_f_wall_way_b:
castle_g_gatehouse_door_a:
castle_g_gatehouse_door_b:
castle_h_stairs_a:
castle_h_stairs_b:
castle_stairs_a:
couldron_a:
Cave_entrance_a:
chair_trunk_a:
chandelier_table:
chest_b:
chevaux_de_frise_tri_destructible:
Cave_entrance_a:
chains:
chair_castle_a:
chair_trestle:
chair_trunk_a:
chair_trunk_b:
chair_trunk_c:
chandelier_table:
chandelier_tavern:
cheese_a:
cheese_b:
cheese_slice_a
chest_a:
chest_b:
chest_c:
chest_gothic:
chevaux_de_frise_tri_construct:
chevaux_de_frise_tri_destructible:
chicken_roasted:
church_a:
church_tower_a:
city_fly_day
cloth_a:
cloth_b:
colander: